Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
134
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Posted - 2013.12.04 21:47:00 -
[1] - Quote
Pr0phetzReck0ning wrote:What if CCP created new dropsuits beyond Proto!? Think about it? Proto suits are Prototypes of something more Finalised something that has yet to be released onto the world. I personally think giving us atleast 1 more Dropsuit tier would be awesome. The Ultimate Dropsuits. Pure God-Mode
What do you all think? Should there be a new tier to Dropsuits? If so what would they be called? How would they be designed??
DISCUSS!!
Duh... look at the stats of the suits. they have a "meta" level. Meta levels don't stop at 10. Additionally there are 3 tech levels of equipment and ships in EVE. So far, everything in DUST is still at tech level 1. There are Tiers and Tech levels and the meta number tells you where they fall at on that scale. A basic suit is not only Tech I, but also Tier 1 (meta 1). Advanced is Tech I, and Tier 3 (meta 4). Proto suits are Tech I and Tier 5 (meta 7). In EVE when Tech II came out they started meta numbering them at meta 5. And officer level stuff is above meta 5. In DUST I have to assume that when Tech II hits they will be meta level 10 items. |
Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
136
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Posted - 2013.12.04 22:02:00 -
[2] - Quote
R F Gyro wrote:Luna Angelo wrote:I know, I like saying no all the time.
Caldari: One more High, Higher CPU/PG, more Shield recharge Amarr: One more Low, Higher CPU/PG, more speed Gallente: One more Low, Higher CPU/PG, more Speed Minmatar: One more High, Higher CPU/PG, more Shield recharge
And overall better stats for them. Those above are for the ones that are higher than usual, the others are tiered. Even one extra slot gives a massive advantage, so I'd limit it to just additional CPU/PG, slightly better bonuses, or reduced skill requirements.
The advantage of a new "level" of stuff doesn't work that way.
In EVE, FW ships would get bonuses kinda like what you have above, different slot layouts or modified roles, but not always. Sometimes they just get a slightly better bonus and that's it.
For officer level stuff that refers to pirate NPC factions. Most of those rely on a 'hybrid' or combination of two races racial bonuses for their ships. So The Angels are a combination of Minmatar and Galente and thus you receive one bonus based on your Minmatar ship piloting skill and another separate bonus based upon your Gallente ship piloting skill. I would assume the same here in DUST as the Black Eagle suits are a combination of Minmatar and Gallente racial stuffs.
Now when they introduce Tech II stuffs, that's different. Originally the Tech II ship would be based of the Tech I variant of the ship that they were based upon. So they would have same racial and role bonuses and slot layouts etc. The major difference was that they would have an additional role bonus combined with vastly better shield/armor resistances. Now they've refined them to be "specialized" ships. Where a Tech I ship can be configured to do a wide variety of things, a Tech II ship gets a very focused role bonus now and it really only good for that one (or two) thing(s).
I would assume that if they ever get to the point of Tech II dropsuits and vehicles they will be similarly task focused but able to do that one thing very very well.
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